ioQ3 1.34-rc3 linux-x86_64 Nov 28 2006 ----- FS_Startup ----- Current search path: /home/alf/.q3a/baseq3 /home/alf/ioquake3/baseq3/ztn3tourney1.pk3 (6 files) /home/alf/ioquake3/baseq3/ztn3dm2.pk3 (6 files) /home/alf/ioquake3/baseq3/ztn3dm1.pk3 (10 files) /home/alf/ioquake3/baseq3/yog3dm6.pk3 (195 files) /home/alf/ioquake3/baseq3/ts_pm2.pk3 (49 files) /home/alf/ioquake3/baseq3/tig_out.pk3 (30 files) /home/alf/ioquake3/baseq3/tig_mouldy.pk3 (39 files) /home/alf/ioquake3/baseq3/tfzse1.pk3 (45 files) /home/alf/ioquake3/baseq3/storm3tourney5.pk3 (36 files) /home/alf/ioquake3/baseq3/storm3tourney4.pk3 (119 files) /home/alf/ioquake3/baseq3/storm3tourney1.pk3 (42 files) /home/alf/ioquake3/baseq3/spitter.pk3 (53 files) /home/alf/ioquake3/baseq3/sleep.pk3 (40 files) /home/alf/ioquake3/baseq3/skytown2.pk3 (48 files) /home/alf/ioquake3/baseq3/senndm2.pk3 (17 files) /home/alf/ioquake3/baseq3/r_tourney8c.pk3 (16 files) /home/alf/ioquake3/baseq3/r_tourney3i.pk3 (19 files) /home/alf/ioquake3/baseq3/qxdm4_v2.pk3 (69 files) /home/alf/ioquake3/baseq3/qxdm3.pk3 (82 files) /home/alf/ioquake3/baseq3/q3wpak4.pk3 (562 files) /home/alf/ioquake3/baseq3/q3wpak3.pk3 (447 files) /home/alf/ioquake3/baseq3/q3wpak2.pk3 (195 files) /home/alf/ioquake3/baseq3/q3wpak1.pk3 (396 files) /home/alf/ioquake3/baseq3/q3wpak0.pk3 (287 files) /home/alf/ioquake3/baseq3/q3shw16.pk3 (46 files) /home/alf/ioquake3/baseq3/q3shw15.pk3 (75 files) /home/alf/ioquake3/baseq3/q3ngiarena3.pk3 (85 files) /home/alf/ioquake3/baseq3/q3ngiarena2.pk3 (47 files) /home/alf/ioquake3/baseq3/Q3NGIarena1.pk3 (47 files) /home/alf/ioquake3/baseq3/q3jdm9a.pk3 (58 files) /home/alf/ioquake3/baseq3/q3hlvs01.pk3 (18 files) /home/alf/ioquake3/baseq3/q3dm1wide-by-KitCarson.pk3 (25 files) /home/alf/ioquake3/baseq3/q3dm14tmp.pk3 (2 files) /home/alf/ioquake3/baseq3/q3diffdm2.pk3 (83 files) /home/alf/ioquake3/baseq3/q3diffdm1.pk3 (50 files) /home/alf/ioquake3/baseq3/pro-q3tourney7.pk3 (10 files) /home/alf/ioquake3/baseq3/pro-nodm9.pk3 (38 files) /home/alf/ioquake3/baseq3/pjw3dm6.pk3 (92 files) /home/alf/ioquake3/baseq3/pjw3dm5.pk3 (79 files) /home/alf/ioquake3/baseq3/pak8.pk3 (9 files) /home/alf/ioquake3/baseq3/pak7.pk3 (4 files) /home/alf/ioquake3/baseq3/pak6.pk3 (64 files) /home/alf/ioquake3/baseq3/pak5.pk3 (7 files) /home/alf/ioquake3/baseq3/pak4.pk3 (272 files) /home/alf/ioquake3/baseq3/pak3.pk3 (4 files) /home/alf/ioquake3/baseq3/pak2.pk3 (148 files) /home/alf/ioquake3/baseq3/pak1.pk3 (26 files) /home/alf/ioquake3/baseq3/pak0.pk3 (3539 files) /home/alf/ioquake3/baseq3/PainFromSpain.pk3 (44 files) /home/alf/ioquake3/baseq3/nemesis.pk3 (53 files) /home/alf/ioquake3/baseq3/Mw3Tourney3.pk3 (23 files) /home/alf/ioquake3/baseq3/Mw3Dm1.pk3 (54 files) /home/alf/ioquake3/baseq3/mrcq3t3.pk3 (25 files) /home/alf/ioquake3/baseq3/mksteel.pk3 (120 files) /home/alf/ioquake3/baseq3/mkfingers.pk3 (84 files) /home/alf/ioquake3/baseq3/mkexp.pk3 (85 files) /home/alf/ioquake3/baseq3/mIKET2.pk3 (82 files) /home/alf/ioquake3/baseq3/meatpak.pk3 (174 files) /home/alf/ioquake3/baseq3/md3_Hellchick.pk3 (40 files) /home/alf/ioquake3/baseq3/Md3_GrimDemon.pk3 (120 files) /home/alf/ioquake3/baseq3/md3_fang.PK3 (155 files) /home/alf/ioquake3/baseq3/md3-laracroft.pk3 (77 files) /home/alf/ioquake3/baseq3/map_mrcq3t3.pk3 (25 files) /home/alf/ioquake3/baseq3/map_cpma3.pk3 (10 files) /home/alf/ioquake3/baseq3/map_cpm9.pk3 (10 files) /home/alf/ioquake3/baseq3/map_cpm8.pk3 (13 files) /home/alf/ioquake3/baseq3/map_cpm7.pk3 (15 files) /home/alf/ioquake3/baseq3/map_cpm6.pk3 (41 files) /home/alf/ioquake3/baseq3/map_cpm5.pk3 (7 files) /home/alf/ioquake3/baseq3/map_cpm4.pk3 (7 files) /home/alf/ioquake3/baseq3/map_cpm3a.pk3 (79 files) /home/alf/ioquake3/baseq3/map_cpm3.pk3 (28 files) /home/alf/ioquake3/baseq3/map_cpm21.pk3 (93 files) /home/alf/ioquake3/baseq3/map_cpm20.pk3 (82 files) /home/alf/ioquake3/baseq3/map_cpm2.pk3 (14 files) /home/alf/ioquake3/baseq3/map_cpm1a.pk3 (57 files) /home/alf/ioquake3/baseq3/map_cpm19.pk3 (58 files) /home/alf/ioquake3/baseq3/map_cpm18.pk3 (77 files) /home/alf/ioquake3/baseq3/map_cpm17.pk3 (71 files) /home/alf/ioquake3/baseq3/map_cpm16.pk3 (34 files) /home/alf/ioquake3/baseq3/map_cpm15.pk3 (28 files) /home/alf/ioquake3/baseq3/map_cpm14.pk3 (86 files) /home/alf/ioquake3/baseq3/map_cpm13.pk3 (72 files) /home/alf/ioquake3/baseq3/map_cpm12.pk3 (20 files) /home/alf/ioquake3/baseq3/map_cpm11a.pk3 (18 files) /home/alf/ioquake3/baseq3/map_cpm11.pk3 (15 files) /home/alf/ioquake3/baseq3/map_cpm10.pk3 (16 files) /home/alf/ioquake3/baseq3/map_cpm1.pk3 (7 files) /home/alf/ioquake3/baseq3/map-ztn3dm2.pk3 (6 files) /home/alf/ioquake3/baseq3/map-yurch.pk3 (9 files) /home/alf/ioquake3/baseq3/map-uberkill.pk3 (11 files) /home/alf/ioquake3/baseq3/map-tig_den.pk3 (34 files) /home/alf/ioquake3/baseq3/map-teddm2.pk3 (11 files) /home/alf/ioquake3/baseq3/map-srdm1.pk3 (55 files) /home/alf/ioquake3/baseq3/map-Srdm1.pk3 (55 files) /home/alf/ioquake3/baseq3/map-seqdm1.pk3 (105 files) /home/alf/ioquake3/baseq3/map-sdm6.pk3 (8 files) /home/alf/ioquake3/baseq3/map-rjldm2.pk3 (55 files) /home/alf/ioquake3/baseq3/map-rdogdm4.pk3 (92 files) /home/alf/ioquake3/baseq3/map-qfraggel2a.pk3 (103 files) /home/alf/ioquake3/baseq3/map-q3ngiarena2.pk3 (49 files) /home/alf/ioquake3/baseq3/map-q3finkodm6.pk3 (61 files) /home/alf/ioquake3/baseq3/map-psidm7.pk3 (60 files) /home/alf/ioquake3/baseq3/map-pqarena.pk3 (21 files) /home/alf/ioquake3/baseq3/map-overkill.pk3 (6 files) /home/alf/ioquake3/baseq3/map-nedsword.pk3 (16 files) /home/alf/ioquake3/baseq3/map-natedm2.pk3 (37 files) /home/alf/ioquake3/baseq3/map-Mw3Tourney3.pk3 (23 files) /home/alf/ioquake3/baseq3/map-Mw3Dm1.pk3 (54 files) /home/alf/ioquake3/baseq3/map-mvdm09.pk3 (23 files) /home/alf/ioquake3/baseq3/map-mrcq3t3.pk3 (25 files) /home/alf/ioquake3/baseq3/map-mkfingers.pk3 (84 files) /home/alf/ioquake3/baseq3/map-kineterra1.pk3 (190 files) /home/alf/ioquake3/baseq3/map-jaxdm6.pk3 (12 files) /home/alf/ioquake3/baseq3/map-jaxdm5.pk3 (91 files) /home/alf/ioquake3/baseq3/map-jaxdm4_v21.pk3 (106 files) /home/alf/ioquake3/baseq3/map-japanc.pk3 (38 files) /home/alf/ioquake3/baseq3/map-hope.pk3 (20 files) /home/alf/ioquake3/baseq3/map-geit3dm6.pk3 (29 files) /home/alf/ioquake3/baseq3/map-feldm1.pk3 (12 files) /home/alf/ioquake3/baseq3/map-cpma1.pk3 (101 files) /home/alf/ioquake3/baseq3/map-charonq2dm1v2.pk3 (22 files) /home/alf/ioquake3/baseq3/map-charon3dm9.pk3 (43 files) /home/alf/ioquake3/baseq3/map-charon3dm8.pk3 (9 files) /home/alf/ioquake3/baseq3/map-charon3dm7.pk3 (13 files) /home/alf/ioquake3/baseq3/map-charon3dm666.pk3 (10 files) /home/alf/ioquake3/baseq3/map-charon3dm5.pk3 (19 files) /home/alf/ioquake3/baseq3/map-charon3dm4.pk3 (94 files) /home/alf/ioquake3/baseq3/map-charon3dm3.pk3 (56 files) /home/alf/ioquake3/baseq3/map-charon3dm2.pk3 (24 files) /home/alf/ioquake3/baseq3/map-charon3dm13.pk3 (29 files) /home/alf/ioquake3/baseq3/map-charon3dm12.pk3 (44 files) /home/alf/ioquake3/baseq3/map-charon3dm11v2.pk3 (62 files) /home/alf/ioquake3/baseq3/map-charon3dm10.pk3 (49 files) /home/alf/ioquake3/baseq3/map-Bal3dm1.pk3 (15 files) /home/alf/ioquake3/baseq3/map-alm3dm4.pk3 (63 files) /home/alf/ioquake3/baseq3/map-aeneon.pk3 (33 files) /home/alf/ioquake3/baseq3/map-aedesert.pk3 (131 files) /home/alf/ioquake3/baseq3/makumba.pk3 (17 files) /home/alf/ioquake3/baseq3/lun3dm1.pk3 (30 files) /home/alf/ioquake3/baseq3/klhights.pk3 (30 files) /home/alf/ioquake3/baseq3/kitfinal.pk3 (82 files) /home/alf/ioquake3/baseq3/kitdm8.pk3 (184 files) /home/alf/ioquake3/baseq3/kitdm6.pk3 (58 files) /home/alf/ioquake3/baseq3/kitdm5.pk3 (11 files) /home/alf/ioquake3/baseq3/kitdm4.pk3 (29 files) /home/alf/ioquake3/baseq3/kitdm10.pk3 (30 files) /home/alf/ioquake3/baseq3/kaos.pk3 (7 files) /home/alf/ioquake3/baseq3/Jugulatordm2v2.pk3 (51 files) /home/alf/ioquake3/baseq3/jof3dm1.pk3 (186 files) /home/alf/ioquake3/baseq3/jaxdm9.pk3 (67 files) /home/alf/ioquake3/baseq3/jaxdm8.pk3 (42 files) /home/alf/ioquake3/baseq3/jaxdm7.pk3 (8 files) /home/alf/ioquake3/baseq3/jaxdm6.pk3 (12 files) /home/alf/ioquake3/baseq3/jaxdm10_jaxtourney3.pk3 (66 files) /home/alf/ioquake3/baseq3/ikzdm1.pk3 (138 files) /home/alf/ioquake3/baseq3/hub3tourney1.pk3 (28 files) /home/alf/ioquake3/baseq3/hub3dm1.pk3 (26 files) /home/alf/ioquake3/baseq3/hub3aeroq3.pk3 (30 files) /home/alf/ioquake3/baseq3/houseby.pk3 (36 files) /home/alf/ioquake3/baseq3/guile09dm2.pk3 (80 files) /home/alf/ioquake3/baseq3/gm3tourney2.pk3 (116 files) /home/alf/ioquake3/baseq3/gm3tourney1.pk3 (60 files) /home/alf/ioquake3/baseq3/geit3dm3.pk3 (66 files) /home/alf/ioquake3/baseq3/exp8.pk3 (45 files) /home/alf/ioquake3/baseq3/exp12.pk3 (92 files) /home/alf/ioquake3/baseq3/el3t3.pk3 (18 files) /home/alf/ioquake3/baseq3/dmtowers.pk3 (5 files) /home/alf/ioquake3/baseq3/dmmq3dm6_tga.pk3 (51 files) /home/alf/ioquake3/baseq3/dmmq3dm6.pk3 (61 files) /home/alf/ioquake3/baseq3/distonic_small.pk3 (63 files) /home/alf/ioquake3/baseq3/cpm1a.pk3 (43 files) /home/alf/ioquake3/baseq3/cht3.pk3 (127 files) /home/alf/ioquake3/baseq3/carnageArena1b.pk3 (13 files) /home/alf/ioquake3/baseq3/bubdm1.pk3 (15 files) /home/alf/ioquake3/baseq3/blackstar.pk3 (41 files) /home/alf/ioquake3/baseq3/bgmappakII.pk3 (416 files) /home/alf/ioquake3/baseq3/bgmappak1.pk3 (267 files) /home/alf/ioquake3/baseq3/batcula.pk3 (56 files) /home/alf/ioquake3/baseq3/BARIO_DM2.pk3 (31 files) /home/alf/ioquake3/baseq3/Bal3dm4.pk3 (73 files) /home/alf/ioquake3/baseq3/Bal3dm3.pk3 (67 files) /home/alf/ioquake3/baseq3/Bal3dm2.pk3 (33 files) /home/alf/ioquake3/baseq3/auh3dm2.pk3 (30 files) /home/alf/ioquake3/baseq3/auh3dm1.pk3 (45 files) /home/alf/ioquake3/baseq3/ASSault.pk3 (4 files) /home/alf/ioquake3/baseq3/aqua.pk3 (102 files) /home/alf/ioquake3/baseq3/alm3dm3.pk3 (51 files) /home/alf/ioquake3/baseq3/alc3dm1.pk3 (98 files) /home/alf/ioquake3/baseq3/addict.pk3 (15 files) /home/alf/ioquake3/baseq3/abomination.pk3 (7 files) /home/alf/ioquake3/baseq3/69pickup1.pk3 (14 files) /home/alf/ioquake3/baseq3 ---------------------- 15446 files in pk3 files execing default.cfg execing q3config.cfg com_zoneMegs will be changed upon restarting. couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- QKEY found. ----- Client Initialization Complete ----- ----- R_Init ----- ------- Input Initialization ------- Joystick is not active. ------------------------------------ ...loading libGL.so: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 8: 1280 1024 Using 8/8/8 Color bits, 24 depth, 0 stencil display. GL_RENDERER: GeForce 7600 GT/PCI/SSE2 Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 7600 GT/PCI/SSE2 GL_VERSION: 2.0.2 NVIDIA 87.74 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_gpu_program_parameters GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 8, 1280 x 1024 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled HACK: using vertex lightmap approximation Initializing Shaders ...loading 'scripts/ztn3tourney1.shader' ...loading 'scripts/ztn3dm2.shader' ...loading 'scripts/ztn3dm1.shader' ...loading 'scripts/yog3dm6.shader' ...loading 'scripts/lunbase.shader' ...loading 'scripts/tig_out.shader' ...loading 'scripts/tig_mouldy.shader' ...loading 'scripts/emeraldfog.shader' ...loading 'scripts/tfzse1.shader' ...loading 'scripts/ktsdm3.shader' ...loading 'scripts/s3t5_tp.shader' ...loading 'scripts/storm3tourney5.shader' ...loading 'scripts/ka_light.shader' ...loading 'scripts/nootek.shader' ...loading 'scripts/s3t4_1.shader' ...loading 'scripts/s3t4_3.shader' ...loading 'scripts/storm3tourney4.shader' ...loading 'scripts/e7.shader' ...loading 'scripts/e7poojpad.shader' ...loading 'scripts/spitter.shader' ...loading 'scripts/sleep.shader' ...loading 'scripts/oak.shader' ...loading 'scripts/ice.shader' ...loading 'scripts/skytown2.shader' ...loading 'scripts/r_tourney4.shader' ...loading 'scripts/r_tourney3.shader' ...loading 'scripts/qxdm4.shader' ...loading 'scripts/qxdm4_v2.shader' ...loading 'scripts/nateleaf.shader' ...loading 'scripts/qxdm3.shader' ...loading 'scripts/bloodstone.shader' ...loading 'scripts/bubctf1.shader' ...loading 'scripts/elglight2.shader' ...loading 'scripts/geit3ctf2.shader' ...loading 'scripts/graveyard.shader' ...loading 'scripts/griffin.shader' ...loading 'scripts/impaled_skel.shader' ...loading 'scripts/nkd_taspawn.shader' ...loading 'scripts/scanctf2.shader' ...loading 'scripts/scanctf2_e8.shader' ...loading 'scripts/scanctf3.shader' ...loading 'scripts/scanctf4.shader' ...loading 'scripts/scandm1ctf.shader' ...loading 'scripts/scanterra.shader' ...loading 'scripts/sock_techlig1.shader' ...loading 'scripts/stb.shader' ...loading 'scripts/casey2.shader' ...loading 'scripts/bastir.shader' ...loading 'scripts/casey.shader' ...loading 'scripts/ctf_q3w.shader' ...loading 'scripts/ctf_unified.shader' ...loading 'scripts/q3w5.shader' ...loading 'scripts/q3w7.shader' ...loading 'scripts/classic2_0.shader' ...loading 'scripts/japanc_q3w.shader' ...loading 'scripts/mrcteleb.shader' ...loading 'scripts/mrcteler.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/q3wcp10.shader' ...loading 'scripts/q3wcp11.shader' ...loading 'scripts/q3wcp12.shader' ...loading 'scripts/q3wcp13.shader' ...loading 'scripts/q3wcp14.shader' ...loading 'scripts/q3wcp15.shader' ...loading 'scripts/q3wcp16.shader' ...loading 'scripts/q3wcp2.shader' ...loading 'scripts/q3wcp3.shader' ...loading 'scripts/q3wcp9.shader' ...loading 'scripts/q3wxs2.shader' ...loading 'scripts/q3wcp1.shader' ...loading 'scripts/q3wcp4.shader' ...loading 'scripts/q3wcp6.shader' ...loading 'scripts/q3wcp5.shader' ...loading 'scripts/q3wxs1.shader' ...loading 'scripts/q3shw16.shader' ...loading 'scripts/q3shw15.shader' ...loading 'scripts/spotlamp1.shader' ...loading 'scripts/medieval.shader' ...loading 'scripts/kit_ngi3.shader' ...loading 'scripts/kit_ngi.shader' ...loading 'scripts/wallportal.shader' ...loading 'scripts/kit_ngi2.shader' ...loading 'scripts/crucified.shader' ...loading 'scripts/evil8_base.shader' ...loading 'scripts/deck-tele.shader' ...loading 'scripts/hub3media.shader' ...loading 'scripts/mars.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/museum.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/q3diffdm2.shader' ...loading 'scripts/q3diffdm1.shader' ...loading 'scripts/mrctele.shader' ...loading 'scripts/swelt_nodm9.shader' ...loading 'scripts/pjw3dm6.shader' ...loading 'scripts/el_jumppad.shader' ...loading 'scripts/q3map2_pjw3dm5.shader' ...loading 'scripts/pjw3dm5.shader' ...loading 'scripts/lightningnew.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/tim.shader' ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ...loading 'scripts/painfromspain.shader' ...loading 'scripts/nemesis.shader' ...loading 'scripts/mw3compo.shader' ...loading 'scripts/mw3dm1.shader' ...loading 'scripts/mw514.shader' ...loading 'scripts/mrcq3t3.shader' ...loading 'scripts/mksteel.shader' ...loading 'scripts/whjungle_surfaces.shader' ...loading 'scripts/mkfingers.shader' ...loading 'scripts/mkexp.shader' ...loading 'scripts/ch_sky.shader' ...loading 'scripts/kumlamp.shader' ...loading 'scripts/telestecki.shader' ...loading 'scripts/than_industrial.shader' ...loading 'scripts/meat_lights.shader' ...loading 'scripts/meat_objects.shader' ...loading 'scripts/meat_pads.shader' ...loading 'scripts/meat_sfx.shader' ...loading 'scripts/meat_sky.shader' ...loading 'scripts/meat_stylized.shader' ...loading 'scripts/meat_tags.shader' ...loading 'scripts/hellchick.shader' ...loading 'scripts/grimdemon.shader' ...loading 'scripts/fang.shader' ...loading 'scripts/wdw3team1.shader' ...loading 'scripts/cpm8.shader' ...loading 'scripts/mrcq3t4.shader' ...loading 'scripts/swelt_evil8.shader' ...loading 'scripts/cpm3a.shader' ...loading 'scripts/swelt_majestic.shader' ...loading 'scripts/cpm3.shader' ...loading 'scripts/sweltdm4.shader' ...loading 'scripts/69pickup1.shader' ...loading 'scripts/decker_sky.shader' ...loading 'scripts/decker_light.shader' ...loading 'scripts/decker_sfx.shader' ...loading 'scripts/decker_grates.shader' ...loading 'scripts/nodm2.shader' ...loading 'scripts/acid.shader' ...loading 'scripts/cpm17.shader' ...loading 'scripts/evil6.shader' ...loading 'scripts/evil6_trims.shader' ...loading 'scripts/sweltdm3.shader' ...loading 'scripts/blemish.shader' ...loading 'scripts/qfraggel2.shader' ...loading 'scripts/mrcq3dm5.shader' ...loading 'scripts/mrcleantex_3.shader' ...loading 'scripts/mrcleantex_1.shader' ...loading 'scripts/ik_sky.shader' ...loading 'scripts/cmp11a.shader' ...loading 'scripts/d3xf2.shader' ...loading 'scripts/decker.shader' ...loading 'scripts/tig_den.shader' ...loading 'scripts/steven.shader' ...loading 'scripts/cardigan_skies.shader' ...loading 'scripts/seqdm1.shader' ...loading 'scripts/rjldm2.shader' ...loading 'scripts/rdogdm4.shader' ...loading 'scripts/evil6_floors.shader' ...loading 'scripts/evil6_lights.shader' ...loading 'scripts/evil6_support.shader' ...loading 'scripts/finko1.shader' ...loading 'scripts/q3finkodm6_beta.shader' ...loading 'scripts/evil6_walls.shader' ...loading 'scripts/el_tele.shader' ...loading 'scripts/psidm7.shader' ...loading 'scripts/pqlogo.shader' ...loading 'scripts/wiebo.shader' ...loading 'scripts/web.shader' ...loading 'scripts/nateshad.shader' ...loading 'scripts/kinectf1.shader' ...loading 'scripts/kitra3-3.shader' ...loading 'scripts/jaxdm6.shader' ...loading 'scripts/jaxdm5.shader' ...loading 'scripts/jaxdm4.shader' ...loading 'scripts/gater.shader' ...loading 'scripts/skeletons.shader' ...loading 'scripts/g1zm0.shader' ...loading 'scripts/custom.shader' ...loading 'scripts/geit3dm6.shader' ...loading 'scripts/jax.shader' ...loading 'scripts/cpma1.shader' ...loading 'scripts/charon.shader' ...loading 'scripts/charon_dm9.shader' ...loading 'scripts/charon_sky.shader' ...loading 'scripts/charon_light.shader' ...loading 'scripts/mu_slash.shader' ...loading 'scripts/charon_dm4.shader' ...loading 'scripts/charon3dm3.shader' ...loading 'scripts/charon_bio.shader' ...loading 'scripts/charon_dm13.shader' ...loading 'scripts/charon_dm12.shader' ...loading 'scripts/charon_dm11.shader' ...loading 'scripts/charon_dm10.shader' ...loading 'scripts/bal3ex.shader' ...loading 'scripts/alm3dm4.shader' ...loading 'scripts/aeneon.shader' ...loading 'scripts/aedesert.shader' ...loading 'scripts/lun3dm1.shader' ...loading 'scripts/fennk.shader' ...loading 'scripts/lignennk.shader' ...loading 'scripts/mettex.shader' ...loading 'scripts/picnnk.shader' ...loading 'scripts/telepnnk.shader' ...loading 'scripts/kit_final.shader' ...loading 'scripts/mrcleantex_4.shader' ...loading 'scripts/gnc_sfx.shader' ...loading 'scripts/particles.shader' ...loading 'scripts/kit_namek.shader' ...loading 'scripts/kitdm8.shader' ...loading 'scripts/frozen.shader' ...loading 'scripts/utah.shader' ...loading 'scripts/willow2.shader' ...loading 'scripts/kilt_texpack02.shader' ...loading 'scripts/kitportal.shader' ...loading 'scripts/tiscalinet.shader' ...loading 'scripts/kitdm10.shader' ...loading 'scripts/khaooohs.shader' ...loading 'scripts/jugulatordm2v2.shader' ...loading 'scripts/jofliquids.shader' ...loading 'scripts/jofmultiplant.shader' ...loading 'scripts/jofnateleaf.shader' ...loading 'scripts/jofpalms.shader' ...loading 'scripts/tech1soc.shader' ...loading 'scripts/terrademoq3.shader' ...loading 'scripts/jaxdm9.shader' ...loading 'scripts/jaxdm8.shader' ...loading 'scripts/jaxtourney3.shader' ...loading 'scripts/ikzdm1.shader' ...loading 'scripts/hub3aeroq3.shader' ...loading 'scripts/glass.shader' ...loading 'scripts/dsi_textures.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/gm3tourney2.shader' ...loading 'scripts/q3map2_gm3tourney2.shader' ...loading 'scripts/gm3tourney1.shader' ...loading 'scripts/geit3dm3.shader' ...loading 'scripts/exp8.shader' ...loading 'scripts/exp12.shader' ...loading 'scripts/el3t3.shader' ...loading 'scripts/liquids.shader' ...loading 'scripts/dmmq3dm6.shader' ...loading 'scripts/bumptex.shader' ...loading 'scripts/ban2.shader' ...loading 'scripts/ban7.shader' ...loading 'scripts/ban8.shader' ...loading 'scripts/ban1.shader' ...loading 'scripts/concrete12.shader' ...loading 'scripts/concrete14.shader' ...loading 'scripts/distonic.shader' ...loading 'scripts/gr5.shader' ...loading 'scripts/launchbleu.shader' ...loading 'scripts/metbri.shader' ...loading 'scripts/rebordbleu.shader' ...loading 'scripts/telemat.shader' ...loading 'scripts/km_fx.shader' ...loading 'scripts/km_lights.shader' ...loading 'scripts/km_misc.shader' ...loading 'scripts/km_noclip.shader' ...loading 'scripts/km_particel_spark.shader' ...loading 'scripts/km_particel_water.shader' ...loading 'scripts/km_water.shader' ...loading 'scripts/carnage.shader' ...loading 'scripts/paprik2.shader' ...loading 'scripts/old_torch.shader' ...loading 'scripts/bgmp5.shader' ...loading 'scripts/bgmp6.shader' ...loading 'scripts/bgmp7.shader' ...loading 'scripts/bgmp8.shader' ...loading 'scripts/bgmp9.shader' ...loading 'scripts/bgmp0.shader' ...loading 'scripts/bgmp4.shader' ...loading 'scripts/bgmp1.shader' ...loading 'scripts/bgmp2.shader' ...loading 'scripts/bgmp3.shader' ...loading 'scripts/nnk05.shader' ...loading 'scripts/nunukciel04.shader' ...loading 'scripts/bal3scrap.shader' ...loading 'scripts/bal3meat.shader' ...loading 'scripts/satellite.shader' ...loading 'scripts/bal3corp.shader' ...loading 'scripts/auhporter.shader' ...loading 'scripts/auh3dm2.shader' ...loading 'scripts/auhtele31.shader' ...loading 'scripts/auh3dm1.shader' ...loading 'scripts/aqua.shader' ...loading 'scripts/alm3dm3.shader' ...loading 'scripts/alc3dm1.shader' ...loading 'scripts/addict.shader' ----- finished R_Init ----- ------ Initializing Sound ------ Initializing SDL audio driver... SDL audio driver is "alsa". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 0x11a6b00 dma buffer No background file. ---------------------- Sound initialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... compiling ui running assembler < /tmp/ui.s_qAbG3K > /tmp/ui.o_XP1FcP done computing jump table VM file ui compiled to 5018870 bytes of code (0x2aaaacd04000 - 0x2aaaad1cd4f6) ui loaded in 1368576 bytes on the hunk 125 arenas parsed 53 bots parsed --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: thor.rechners.lemarit.com IP: 192.168.10.2 Started tty console (use +set ttycon 0 to disable) ******************** ERROR: couldn't open demos/50459.DM_68 ******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 7600 GT/PCI/SSE2 GL_VERSION: 2.0.2 NVIDIA 87.74 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_gpu_program_parameters GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 8, 1280 x 1024 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled HACK: using vertex lightmap approximation Initializing Shaders ...loading 'scripts/ztn3tourney1.shader' ...loading 'scripts/ztn3dm2.shader' ...loading 'scripts/ztn3dm1.shader' ...loading 'scripts/yog3dm6.shader' ...loading 'scripts/lunbase.shader' ...loading 'scripts/tig_out.shader' ...loading 'scripts/tig_mouldy.shader' ...loading 'scripts/emeraldfog.shader' ...loading 'scripts/tfzse1.shader' ...loading 'scripts/ktsdm3.shader' ...loading 'scripts/s3t5_tp.shader' ...loading 'scripts/storm3tourney5.shader' ...loading 'scripts/ka_light.shader' ...loading 'scripts/nootek.shader' ...loading 'scripts/s3t4_1.shader' ...loading 'scripts/s3t4_3.shader' ...loading 'scripts/storm3tourney4.shader' ...loading 'scripts/e7.shader' ...loading 'scripts/e7poojpad.shader' ...loading 'scripts/spitter.shader' ...loading 'scripts/sleep.shader' ...loading 'scripts/oak.shader' ...loading 'scripts/ice.shader' ...loading 'scripts/skytown2.shader' ...loading 'scripts/r_tourney4.shader' ...loading 'scripts/r_tourney3.shader' ...loading 'scripts/qxdm4.shader' ...loading 'scripts/qxdm4_v2.shader' ...loading 'scripts/nateleaf.shader' ...loading 'scripts/qxdm3.shader' ...loading 'scripts/bloodstone.shader' ...loading 'scripts/bubctf1.shader' ...loading 'scripts/elglight2.shader' ...loading 'scripts/geit3ctf2.shader' ...loading 'scripts/graveyard.shader' ...loading 'scripts/griffin.shader' ...loading 'scripts/impaled_skel.shader' ...loading 'scripts/nkd_taspawn.shader' ...loading 'scripts/scanctf2.shader' ...loading 'scripts/scanctf2_e8.shader' ...loading 'scripts/scanctf3.shader' ...loading 'scripts/scanctf4.shader' ...loading 'scripts/scandm1ctf.shader' ...loading 'scripts/scanterra.shader' ...loading 'scripts/sock_techlig1.shader' ...loading 'scripts/stb.shader' ...loading 'scripts/casey2.shader' ...loading 'scripts/bastir.shader' ...loading 'scripts/casey.shader' ...loading 'scripts/ctf_q3w.shader' ...loading 'scripts/ctf_unified.shader' ...loading 'scripts/q3w5.shader' ...loading 'scripts/q3w7.shader' ...loading 'scripts/classic2_0.shader' ...loading 'scripts/japanc_q3w.shader' ...loading 'scripts/mrcteleb.shader' ...loading 'scripts/mrcteler.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/q3wcp10.shader' ...loading 'scripts/q3wcp11.shader' ...loading 'scripts/q3wcp12.shader' ...loading 'scripts/q3wcp13.shader' ...loading 'scripts/q3wcp14.shader' ...loading 'scripts/q3wcp15.shader' ...loading 'scripts/q3wcp16.shader' ...loading 'scripts/q3wcp2.shader' ...loading 'scripts/q3wcp3.shader' ...loading 'scripts/q3wcp9.shader' ...loading 'scripts/q3wxs2.shader' ...loading 'scripts/q3wcp1.shader' ...loading 'scripts/q3wcp4.shader' ...loading 'scripts/q3wcp6.shader' ...loading 'scripts/q3wcp5.shader' ...loading 'scripts/q3wxs1.shader' ...loading 'scripts/q3shw16.shader' ...loading 'scripts/q3shw15.shader' ...loading 'scripts/spotlamp1.shader' ...loading 'scripts/medieval.shader' ...loading 'scripts/kit_ngi3.shader' ...loading 'scripts/kit_ngi.shader' ...loading 'scripts/wallportal.shader' ...loading 'scripts/kit_ngi2.shader' ...loading 'scripts/crucified.shader' ...loading 'scripts/evil8_base.shader' ...loading 'scripts/deck-tele.shader' ...loading 'scripts/hub3media.shader' ...loading 'scripts/mars.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/museum.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/q3diffdm2.shader' ...loading 'scripts/q3diffdm1.shader' ...loading 'scripts/mrctele.shader' ...loading 'scripts/swelt_nodm9.shader' ...loading 'scripts/pjw3dm6.shader' ...loading 'scripts/el_jumppad.shader' ...loading 'scripts/q3map2_pjw3dm5.shader' ...loading 'scripts/pjw3dm5.shader' ...loading 'scripts/lightningnew.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/tim.shader' ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ...loading 'scripts/painfromspain.shader' ...loading 'scripts/nemesis.shader' ...loading 'scripts/mw3compo.shader' ...loading 'scripts/mw3dm1.shader' ...loading 'scripts/mw514.shader' ...loading 'scripts/mrcq3t3.shader' ...loading 'scripts/mksteel.shader' ...loading 'scripts/whjungle_surfaces.shader' ...loading 'scripts/mkfingers.shader' ...loading 'scripts/mkexp.shader' ...loading 'scripts/ch_sky.shader' ...loading 'scripts/kumlamp.shader' ...loading 'scripts/telestecki.shader' ...loading 'scripts/than_industrial.shader' ...loading 'scripts/meat_lights.shader' ...loading 'scripts/meat_objects.shader' ...loading 'scripts/meat_pads.shader' ...loading 'scripts/meat_sfx.shader' ...loading 'scripts/meat_sky.shader' ...loading 'scripts/meat_stylized.shader' ...loading 'scripts/meat_tags.shader' ...loading 'scripts/hellchick.shader' ...loading 'scripts/grimdemon.shader' ...loading 'scripts/fang.shader' ...loading 'scripts/wdw3team1.shader' ...loading 'scripts/cpm8.shader' ...loading 'scripts/mrcq3t4.shader' ...loading 'scripts/swelt_evil8.shader' ...loading 'scripts/cpm3a.shader' ...loading 'scripts/swelt_majestic.shader' ...loading 'scripts/cpm3.shader' ...loading 'scripts/sweltdm4.shader' ...loading 'scripts/69pickup1.shader' ...loading 'scripts/decker_sky.shader' ...loading 'scripts/decker_light.shader' ...loading 'scripts/decker_sfx.shader' ...loading 'scripts/decker_grates.shader' ...loading 'scripts/nodm2.shader' ...loading 'scripts/acid.shader' ...loading 'scripts/cpm17.shader' ...loading 'scripts/evil6.shader' ...loading 'scripts/evil6_trims.shader' ...loading 'scripts/sweltdm3.shader' ...loading 'scripts/blemish.shader' ...loading 'scripts/qfraggel2.shader' ...loading 'scripts/mrcq3dm5.shader' ...loading 'scripts/mrcleantex_3.shader' ...loading 'scripts/mrcleantex_1.shader' ...loading 'scripts/ik_sky.shader' ...loading 'scripts/cmp11a.shader' ...loading 'scripts/d3xf2.shader' ...loading 'scripts/decker.shader' ...loading 'scripts/tig_den.shader' ...loading 'scripts/steven.shader' ...loading 'scripts/cardigan_skies.shader' ...loading 'scripts/seqdm1.shader' ...loading 'scripts/rjldm2.shader' ...loading 'scripts/rdogdm4.shader' ...loading 'scripts/evil6_floors.shader' ...loading 'scripts/evil6_lights.shader' ...loading 'scripts/evil6_support.shader' ...loading 'scripts/finko1.shader' ...loading 'scripts/q3finkodm6_beta.shader' ...loading 'scripts/evil6_walls.shader' ...loading 'scripts/el_tele.shader' ...loading 'scripts/psidm7.shader' ...loading 'scripts/pqlogo.shader' ...loading 'scripts/wiebo.shader' ...loading 'scripts/web.shader' ...loading 'scripts/nateshad.shader' ...loading 'scripts/kinectf1.shader' ...loading 'scripts/kitra3-3.shader' ...loading 'scripts/jaxdm6.shader' ...loading 'scripts/jaxdm5.shader' ...loading 'scripts/jaxdm4.shader' ...loading 'scripts/gater.shader' ...loading 'scripts/skeletons.shader' ...loading 'scripts/g1zm0.shader' ...loading 'scripts/custom.shader' ...loading 'scripts/geit3dm6.shader' ...loading 'scripts/jax.shader' ...loading 'scripts/cpma1.shader' ...loading 'scripts/charon.shader' ...loading 'scripts/charon_dm9.shader' ...loading 'scripts/charon_sky.shader' ...loading 'scripts/charon_light.shader' ...loading 'scripts/mu_slash.shader' ...loading 'scripts/charon_dm4.shader' ...loading 'scripts/charon3dm3.shader' ...loading 'scripts/charon_bio.shader' ...loading 'scripts/charon_dm13.shader' ...loading 'scripts/charon_dm12.shader' ...loading 'scripts/charon_dm11.shader' ...loading 'scripts/charon_dm10.shader' ...loading 'scripts/bal3ex.shader' ...loading 'scripts/alm3dm4.shader' ...loading 'scripts/aeneon.shader' ...loading 'scripts/aedesert.shader' ...loading 'scripts/lun3dm1.shader' ...loading 'scripts/fennk.shader' ...loading 'scripts/lignennk.shader' ...loading 'scripts/mettex.shader' ...loading 'scripts/picnnk.shader' ...loading 'scripts/telepnnk.shader' ...loading 'scripts/kit_final.shader' ...loading 'scripts/mrcleantex_4.shader' ...loading 'scripts/gnc_sfx.shader' ...loading 'scripts/particles.shader' ...loading 'scripts/kit_namek.shader' ...loading 'scripts/kitdm8.shader' ...loading 'scripts/frozen.shader' ...loading 'scripts/utah.shader' ...loading 'scripts/willow2.shader' ...loading 'scripts/kilt_texpack02.shader' ...loading 'scripts/kitportal.shader' ...loading 'scripts/tiscalinet.shader' ...loading 'scripts/kitdm10.shader' ...loading 'scripts/khaooohs.shader' ...loading 'scripts/jugulatordm2v2.shader' ...loading 'scripts/jofliquids.shader' ...loading 'scripts/jofmultiplant.shader' ...loading 'scripts/jofnateleaf.shader' ...loading 'scripts/jofpalms.shader' ...loading 'scripts/tech1soc.shader' ...loading 'scripts/terrademoq3.shader' ...loading 'scripts/jaxdm9.shader' ...loading 'scripts/jaxdm8.shader' ...loading 'scripts/jaxtourney3.shader' ...loading 'scripts/ikzdm1.shader' ...loading 'scripts/hub3aeroq3.shader' ...loading 'scripts/glass.shader' ...loading 'scripts/dsi_textures.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/gm3tourney2.shader' ...loading 'scripts/q3map2_gm3tourney2.shader' ...loading 'scripts/gm3tourney1.shader' ...loading 'scripts/geit3dm3.shader' ...loading 'scripts/exp8.shader' ...loading 'scripts/exp12.shader' ...loading 'scripts/el3t3.shader' ...loading 'scripts/liquids.shader' ...loading 'scripts/dmmq3dm6.shader' ...loading 'scripts/bumptex.shader' ...loading 'scripts/ban2.shader' ...loading 'scripts/ban7.shader' ...loading 'scripts/ban8.shader' ...loading 'scripts/ban1.shader' ...loading 'scripts/concrete12.shader' ...loading 'scripts/concrete14.shader' ...loading 'scripts/distonic.shader' ...loading 'scripts/gr5.shader' ...loading 'scripts/launchbleu.shader' ...loading 'scripts/metbri.shader' ...loading 'scripts/rebordbleu.shader' ...loading 'scripts/telemat.shader' ...loading 'scripts/km_fx.shader' ...loading 'scripts/km_lights.shader' ...loading 'scripts/km_misc.shader' ...loading 'scripts/km_noclip.shader' ...loading 'scripts/km_particel_spark.shader' ...loading 'scripts/km_particel_water.shader' ...loading 'scripts/km_water.shader' ...loading 'scripts/carnage.shader' ...loading 'scripts/paprik2.shader' ...loading 'scripts/old_torch.shader' ...loading 'scripts/bgmp5.shader' ...loading 'scripts/bgmp6.shader' ...loading 'scripts/bgmp7.shader' ...loading 'scripts/bgmp8.shader' ...loading 'scripts/bgmp9.shader' ...loading 'scripts/bgmp0.shader' ...loading 'scripts/bgmp4.shader' ...loading 'scripts/bgmp1.shader' ...loading 'scripts/bgmp2.shader' ...loading 'scripts/bgmp3.shader' ...loading 'scripts/nnk05.shader' ...loading 'scripts/nunukciel04.shader' ...loading 'scripts/bal3scrap.shader' ...loading 'scripts/bal3meat.shader' ...loading 'scripts/satellite.shader' ...loading 'scripts/bal3corp.shader' ...loading 'scripts/auhporter.shader' ...loading 'scripts/auh3dm2.shader' ...loading 'scripts/auhtele31.shader' ...loading 'scripts/auh3dm1.shader' ...loading 'scripts/aqua.shader' ...loading 'scripts/alm3dm3.shader' ...loading 'scripts/alc3dm1.shader' ...loading 'scripts/addict.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm... compiling ui running assembler < /tmp/ui.s_yi3YKF > /tmp/ui.o_vRBijw done computing jump table VM file ui compiled to 5018870 bytes of code (0x2aaaacd04000 - 0x2aaaad1cd4f6) ui loaded in 1368576 bytes on the hunk 125 arenas parsed 53 bots parsed ]\quit ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) ----------------------- Shutdown tty console